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Casual Games logo – Popbrain Social Native Ads case studyCasual Games

41% day-1 retention6.93M reach for Block Crush and Sand Crush

Casual Games Social Native Ads case study – app installs campaign by Popbrain

Performance at a glance

6.93M

Total reach

3.65%

Click-through rate

41%

Day-1 retention

19%

Day-7 retention

The story

1

Goals

  • Drive high-quality installs at scale for Block Crush and Sand Crush.
  • Maintain strong player retention.
  • Keep cost per install (CPI) low.
  • Reach players across tier 2 and tier 3 India.
  • Run on Android and iOS, tracked through AppsFlyer.
2

Strategy

  • The campaign was assigned to casual gaming creators.
  • Creators shared short-form reels in their stories with a clear CTA.
  • Users interacted with the stories and tapped through to the Play Store.
  • Hook: “Only 3% of players can clear this level.”
3

Key insights

Retention held up

  • Day 1: 41%.
  • Day 3: 28%.
  • Day 7: 19%.

Challenge hooks drove taps

  • “Only 3% of players can clear this level” turned viewers into players.

Stories worked as the install surface

  • Short reels in creator stories, with a CTA straight to the store.

Tier 2 and tier 3 delivered scale

  • High-quality installs at a low CPI across smaller cities.
4

Optimisation

Popbrain kept improving performance through the campaign by:

  • Scaling the top 30% of high-converting creators.
  • Pausing low-CTR placements.
  • Rotating creatives every 4–5 days.
  • Shifting budget towards high-retention creators.
5

Result

In 41 days the campaign reached 6.93M people and drove high-quality installs for two puzzle games, with 41% of new players coming back the next day.

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